The Chronicle will register any important events that happen to the characters you play, such as births, marriages, wars, deaths, important decisions etc. This is why we've now added the Dynasty Chronicle.Ĭlick image for larger version Name: ck2_10.png Views: 6761 Size: 3.03 MB ID: 115594 As you play through a long campaign, you are effectively creating the epic story of your dynasty, and we've always felt that it would be nice to create some kind of record of this, something that enables you to look back on your history and that you can also keep as a record after the game. This new feature should open up new ways for players to shape the world, and you'll see new titles arising according to the unique sequence of events that unfolds in your specific campaign.Īlong with this comes new support for modders to dynamically change the coat of arms for any title through events or decisions or via the history files.Īnother new feature is something we've wanted to add to Crusader Kings II for a long time. The new title will inherit its name and coat of arms from the primary duchy or kingdom title that the ruler had before.Ĭlick image for larger version Name: ck2_18.png Views: 6406 Size: 3.37 MB ID: 115592 In the same way, a powerful king can declare a new empire. The new kingdom will initially have no de jure lands, but it will gain them with time (if it survives). Any duke that has a large enough realm and enough prestige can now declare himself a king. In Crusader Kings 2: Charlemagne, rulers will no longer be restricted to the predefined de jure kingdoms and empires on the map when they wish to take a step up in rank.
Oh, and we've also changed something that has to do with murders. One has to do with titles and the other has to do with stories. Today we'll discuss two new game features that we are really excited about. I'm Tobias Bodlund, Scripter on the CK2 team. Hello everyone and welcome to the second dev diary for Crusader Kings II: Charlemagne!